The on screen graphics were created in 3D studio max and exported as targa sequences. The sequences were then loaded onto a system called Orad that played them back live at the request of a graphics operator in the studio. The graphics helped describe a falling auction to the viewer, where the price and quantity of items would fall until no items were left and a new 'game' would begin. There were several calls to action and sequences to emphasise either the price or quantity remaining.